Town: Vlo̠t Zöm Kez

Vlo̠t Zöm Kez

Vlo̠t Zöm Kez
Example Wood Elven architecture.
StateFederation of Alveria
ProvenceBerěbudbǐb District
Sub ProvenceVregustrukun Parish
RegionCêdê-cesêtê Woods
Founded1068
Community LeaderAdministrator Betul Tastri
Area4 km2 (1 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation5102 m (16738 ft)
Average Yearly Precipitation300 cm/y (118 in/y)
Population1136
Population Density284 people per km2 (1136 people per mi2)
Town AuraAugury
Naming
Native nameVlo̠t Zöm Kez
Pronunciation/vlo̠t/ /zo˞m/
Direct Translation[fresh; crisp] [ray (of light)]
Translation[Not Yet Translated]

Vlo̠t Zöm Kez (/vlo̠t/ /zo˞m/ [fresh; crisp] [ray (of light)]) is a subtropical Town located in Vregustrukun Parish, Berěbudbǐb District, within the Federation of Alveria.

The name Vlo̠t Zöm Kez is derived from the Wood Elvish language, as Vlo̠t Zöm Kez was founded by Trêpîbë Thiestresh, who was culturaly Wood Elven.

Climate

Vlo̠t Zöm Kez has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 6°C (42°F). Vlo̠t Zöm Kez receives an average of 300 cm/y (118 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Vlo̠t Zöm Kez covers an area of nearly 4 km2 (1 mi2), and an average elevation of 5102 m (16738 ft) above sea level.

Overview

Vlo̠t Zöm Kez was founded durring the late 12th century in spring of the year 1068, by Trêpîbë Thiestresh. The establishment of Vlo̠t Zöm Kez suffered from many setbacks, delays, and obsticles, most notably a group of Vlo̠t Zöm Kez which required millitary assistance exterminate before the community could finish being built.

Vlo̠t Zöm Kez was built using the conventions of Wood Elven durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Vlo̠t Zöm Kez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Vlo̠t Zöm Kez is buildings folow an organic layout of crampt paverstone streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The failry decent fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Vlo̠t Zöm Kez seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire town feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Vlo̠t Zöm Kez the more you start to wonder if you’ve entered some strange open-concept University rather than a town, but you can’t quite say such with certainty.

Civic Infrastructure

Vlo̠t Zöm Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vlo̠t Zöm Kez.

Vlo̠t Zöm Kez has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Vlo̠t Zöm Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vlo̠t Zöm Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vlo̠t Zöm Kez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vlo̠t Zöm Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vlo̠t Zöm Kez's public wards, blessings, and other arcane systems.

Vlo̠t Zöm Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Vlo̠t Zöm Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Vlo̠t Zöm Kez has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.

Vlo̠t Zöm Kez's chapel was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

Due to the actions of local Kami, spring is short in Vlo̠t Zöm Kez.

The Witherstench near Vlo̠t Zöm Kez are known to be more aggressive than normal.

Vlo̠t Zöm Kez's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Augury energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4600 m2
    • Cattle and Similar Creatures: 284
    • Poultry: 3408
    • Swine: 227
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 113

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

339 of Vlo̠t Zöm Kez's population work within a Foundational Occupation.

718 of Vlo̠t Zöm Kez's population do not work in a formal occupation, but do contribute to the local economy. 79 (7%) are noncontributers.

Points of Interest

Due to a magical anomaly, Vlo̠t Zöm Kez is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Vlo̠t Zöm Kez was attacked by soldiers from another nation, with orders to raid Vlo̠t Zöm Kez. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Vlo̠t Zöm Kez lost 268 people, 208 livestock, and 20 buildings. The conflict ended after roughly 111, when members of Vlo̠t Zöm Kez's militia enacted an operation to deliver supplies to a specific group of civilians. The operation was complicated by one of the key objectives in the operation requiring sticking to a very strict and short time table. The conflict ended with pitched battle between both forces, which ended in victory for Vlo̠t Zöm Kez's forces. The war is remembered in legend by Vlo̠t Zöm Kez's bards, historians, and legend keepers.

History